Connected Street Lights

In a time where energy is more and more precious, would you leave the light on during the whole night when no one’s home? What if, you could simply turn on the light when you need it? In partnership with a French company, Funtronic designed a connected street light controller to replace the old programmable […]

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Team Pinball

An International Pinball Company Team Pinball is a pinball design company founded in 2016 by three friends sharing a passion for vintage games and specialised in the conception from scratch of brand new pinball machines tailored to your like! With over ten years experience in electronic engineering, software writing and pinball design, Team Pinball partners […]

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PinSound

The PinSound company This French innovative company created in 2000 by Timothée et Nicolas, the “Pinsound Brothers”, designs sound boards for pinball machines in order to enhance your playing experience with a new and vibrant sound quality. No matter the age of your pinball machine, the sound will become crisper and you will have the […]

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ePropelled

ePropelled is a leading expert in magnetic engineering innovations that dramatically improve electric motor and generator efficiency for propulsion systems in many industries. ePropelled’s technology is a 25% improvement in efficiency over what is currently available in the market and could drastically change the way we think about electric propulsion systems. The Future of Electric […]

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Solving git conflicts with sed

I recently experienced a git merge that kept both versions of the files and merged them together, ending in committing the merged version to the repo. Of course the software (KiCAD) wouldn’t open the files anymore. I ended up not being able to fix the conflicts because the tools wouldn’t recognise it, and I wasn’t […]

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PCB design

PCB design for a pinball machine. Design and prototyping of an interface board to extract bus data for an aftermarket soundboard. This small PCB fits in between the CPU and the system bus, and do the address decoding logic to sample the sound data and send them to the high-end soundboard.  The constraints of making […]

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